“Anthem” demo release

giselle xochitiotzi, Staff Writer

In 2018 a video game called Anthem by EA game design studio, was announced and the game was anticipated to be a game changer in the industry. Designers and creators of the game were promising new potential within the game community with open world game design, and stunning graphics. “ Anthem is a new game with a new category  and it is not a remake or a battle royal, but a game with time and effort so that it reaches the players standards of good graphics and a balanced game play.” This was mentioned by a fellow online friend of mine who had mentioned this game to me first and who was really excited to check out the demo for this upcoming game. The game takes place in a world that is controlled by monster- like creatures, and the players of the game control “Exo suits” called “Javelins”. Javelins consist of 4 classes: Storm, colossal, interceptor, and ranger.

Each class is unique in their own way, storm uses elements from range, colossal is a tank in reference to take heavy damage resistance, interceptor is swift and melee based, and ranger is a long range javelin with a vast arsenal. There are many components of the game that make it stand out more than the rest, but shortly after the announcement of Anthem, it was postponed until further notice. It wasn’t until December 17,2018 that it announced to be released on February 22, 2019. Although many people were disappointed with the postponement it was a time frame for improvement, or so we thought. If you pre- ordered the game via Online and/ or retail, then you received a VIP Anthem demo that would be accessible on January 25th-27th (last week). The demo was a highlight to any gamer looking forward to the game but come to the 25th, everyone logs into the game ready to play, but only 500,000 people were allowed on the servers. This was a big flaw since people that had paid $60.00 USD in order to pre-order the game could not play what they paid for. If you were able to get into the game you would find that the graphics were stunning and that the story was intriguing.

When asked about his opinion on the release, senior Jered Tarin said,  “The loading, and small servers errors will be fixed for sure during launch on February 22nd so i am looking forward to seeing those errors being fixed.” Aside from that, the game play was fluid and never has there been a game with the technology to run so smoothly with all the environment around. The biggest downfall that crushed everyone’s hopes for Anthem was the loading screen that took forever to move from. In order to go out to the world you need to select a mission first, when doing so the game would load for a second and then infinitely load until you were forced to restart the game. If you were able to get past the loading screen of boredom, you were rewarded with a promising game that matched your efforts and more than you expected. Personally I played the demo, and had a lot of hope for it and in the end I enjoyed my time in the world of Anthem. Yes, there was definitely many times I would leave and cry but it is just a demo. For the main game, we will just have to see what it has in store for the future of games in 2019 – fingers crossed because I spent 60 dollars…